Air traps are not voids. They are regions where air could not escape before plastic sealed the cavity. The trapped gas may compress, heat, and burn the surrounding melt or prevent complete packing in
Air traps are not voids. They are regions where air could not escape before plastic sealed the cavity. The trapped gas may compress, heat, and burn the surrounding melt or prevent complete packing in that pocket.
Simulation and bench trials often show traps at rib intersections, deep bosses, and cosmetic pockets with inadequate vent lands. Map trap locations to CAD features before adding arbitrary vent count without direction.
Vent strategy should be planned while part geometry is still editable. NetProto DFM with instant quotes flags deep pocket and rib patterns that commonly trap air.